![]() The Open/Merge Option window (described below) allows you to specify exactly what is included in the file. The exported environment geometry can be opened as a new scene or merged into an existing MotionBuilder scene. Begin by opening a new session of MotionBuilder or start a new scene using File>New. Next we’ll look at how to get the geometry you’ve exported into MotionBuilder and set it up in a way that makes it easier to work with and manage. ![]() To use this option, turn on File Type Specific Options>Include>Embed Media>Embed Media in the FBX exporter window. This option should only be necessary if the exported FBX file will NOT be used on your local machine, requiring the paths to the textured to change. This will “embed” all the textures in the scene into a fbm folder with the same name and export path as the exported Geometry. If you are only exporting geometry it may help to turn off Animation, Cameras and Lights in the File Type Specific Options>Include drop downs. In most instances the standard export presets “Autodesk Media & Entertainment” and “Autodesk MotionBuilder” will work for exporting files to MotionBuilder. Using the fbx plugin exporter, export the entire scene to MotionBuilder using File>Export All… or select and export specific objects using File>Export Selection… Rename the locator to something more appropriate so its easily identifiable in the scene. Parent any individual environment objects under a single locator so they can be easily positioned and rescaled inside MotionBuilder. Be careful not to combine any geometry you may want to reposition once inside MotionBuilder. Before exporting your environment geometry to MotionBuilder, combine the individual geometry objects into a single mesh to help improve the performance of the scene in MotionBuilder.
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